Events

The Third Veil of the New Sublime – SPIRIT

Art

The New Sublime's final veil is "Looking at a Horse" by Evan Boehm & Duncan Walker in the Main Auditorium - an interactive installation is about the context and experience of viewing art.

It is a piece that changes its appearance depending on where it is located and who is viewing it. Moment by moment, in real-time, it updates how it looks in response to its surroundings, creating a feedback loop where the viewer and context are part of the piece.

Art has a value in being looked at. Our perception of its value can be linked to where the work is viewed and who is viewing it. To look at art is to place it in relation to ourselves and the space around it. Looking at a Horse plays on this by changing its value in response to visitors. Simply, the more people viewing the piece, the more beautiful it is.

“Broken X” by the Fortunecats in the Meeting Room – “Broken X” is a digital therapist. It is intended for adult male members of the public to engage with individually and in isolation. During the interaction, the digital therapist attempts to provide the visitor with insight into their life situation and to offer tools for improving well-being.

The title is derived from the radical feminist notion that the male Y chromosome is best described as a broken X chromosome, and that the male brain is a female brain that has been damaged at various times throughout development by testosterone.

“Gather” by Kate Genevieve -  a multisensory animation which combines immersive animation and touch, to explore a viewer’s sense of where the body stops and the environment begins.

“Gather” was initiated in 2012 by Kate Genevieve as the third project of her residency at the Sackler Centre for Consciousness Science and built on interviews with researchers at Sussex and UCL. Kate is an Artist and Director based in Brighton, UK. Kate’s art practice brings together research in science, technology and performance around changing descriptions of the human subject in technology-mediated interactions with their environment and each other.

“Break the Mould”  by Developing Dreams & Emilia Telese – an interactive 3d printing installation where visitors can ‘break the mould’ using gesture, posture, and props as their artistic tools. It will consist of a 3d body scanner and 3d printer to engage people with this empowering new technology and help them explore new design freedoms.

It captures the participants in 3D and 3D prints small bio-friendly plastic sculptures of them, each about 5cm high.

 

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